Journal Entry #1
After the previous project (which was mainly about game design) we are now moving to the Unity. But there is a twist. The game desing I will be implementing is not my own. It's this one.
09.04.2021 + 10.04.2021 - Basic implementation - 5 hours
When I saw the design for the first time I was like: "OMG, what is this mess?". But after this initial 2 seconds shock I look through it and realized that it is actually pretty neat. I must admit that everything is described in great detail and I have pretty solid idea on how the level should be played. Only blunder is that the icons in the legend are not updated according to the icons in the design. But it's nothing word breaking. So if the author of the design is by any chance reading this. Good job, mate. :) Now to the implementation. At the start I built entire level (all its ground tiles) as it is described in design. After that I started adding additional things. Acid, moving platforms, pass through platforms, spikes, doors, pressure pads, boxes and enemies. The level architecture should be now complete, except for collectible items. While doing it I made two "improvements". The level was missing a wall on both sides so player could actually fall out of the level, so I fixed that. Also these huge spike blocks (near life crystals) are kind of strange. Why do you need a spike block inside spikes? Maybe the initial idea was to make a spikes in the shape of the blocks? Well, since the spikes provided in the kit are just single block I actually adjusted these parts of the level and added some ground blocks here. But the functionality should remain same. And that's it. Next time I will focus on scripts. Setting the values and behavior of the objects acording to the design. What I'm little bit afraid of is the ranged enemies and bosses behaviour (because that is not part of the kit) and the boxes hidden in rocks (at the moment I have no idea how I will resolve that).
Basics are done. But there is a lot of work ahead. The plan is as follows, I will be working on the level and in the meantime you can try out the basics that I have made. :)
Files
Get Great tomb of Atla
Great tomb of Atla
Platformer created using Unity 2D Game Kit
Status | In development |
Author | Tim Weils |
Genre | Platformer |
Tags | mff-gdintro-2021-b |
More posts
- Journal Entry #2 + #3May 11, 2021
Comments
Log in with itch.io to leave a comment.
Hi,
Don't blame me, I was not expecting them to give our designs to others, and actually there is version without the images, which is lot more clear. https://woprok.itch.io/project-a/devlog/238308/project-a-journal-entry-4
I would actually prefer if they would have given the one without icon layer from my journal
Nice work :) I am looking forward to final version.